Field Manual // Towers
Singularity Spire
| Rarity | legendary |
|---|---|
| Access Type | premium |
| Base Cost | 220 |
| Refund Rate | 0.7 |
| Damage Type | gravity |
| Range | 3.5 |
| Fire Rate | 0.4 |
| Damage | 30 |
| Projectile Speed | 8 |
| Targeting Modes | area |
| Statuses Applied | grouped, pulled |
| Tags Consumed | |
| Mechanics | {
"pull_radius": 2,
"weak_vs_single_elites": true
} |
| Sockets | top, side_l, side_r, base |
| Upgrade Tiers | [
{
"tier": 1,
"mesh": "twr_singularity_t1"
},
{
"tier": 2,
"mesh": "twr_singularity_t2"
},
{
"tier": 3,
"mesh": "twr_singularity_t3"
}
] |
| Model Prefabs | twr_singularity_t1, twr_singularity_t2, twr_singularity_t3 |
| Vfx Prefabs | vfx_micro_singularity |
| Sfx Keys | sfx_singularity_fire |
| Icon | icon_twr_singularity |