Human frontier colonies survive by dropping bunkers onto tiny unstable worlds, then defending them from a planet-sized monster ecology that wakes up in waves.
Story fragments
The Planet Cradle
The Ark Meridian holds tiny unstable worlds in a magnetic cradle, then drops a bunker onto the only safe zone before the route wakes. The carrier is not a menu backdrop. It is a working factory, command deck, arsenal, research bay, and trophy wall that mirrors what the server already knows the player has earned.
Use: Home screen and first mission setup
- planet_cradle
- factory_line
- first_combat
- server_owned_state
First Bunker
The first Riftborn are small enough to underestimate. Drones teach route pressure, Runners punish slow targeting, and Swarmers prove that count can be more dangerous than size. The first Cannon Battery does not make the player powerful. It teaches the player that one leaked enemy is still part of the war.
Use: m1-m10
- enm_drone
- enm_runner
- enm_swarmer
- twr_cannon
The Ledger
Frontier Command treats verified progression as a military ledger. Crews can request, display, and celebrate rewards, but the carrier cannot invent currency, unlocks, titles, or mission clears. That makes server authority part of the world: truth is not what a device claims, but what the front can replay and prove.
Use: Account, rewards, purchases, titles, and leaderboards
- server_authority
- leaderboards
- iap_reliability
- run_validation
Outer Ring Breach
The Riftborn stop behaving like wildlife at the Outer Ring. Shieldbearers protect packs, Bulwarks carry armour, Splitters punish bad kills, Phantoms hide information, Phasewalkers break static plans, and Hexbreakers sabotage towers. The enemy is no longer a swarm. It is an ecology learning military grammar.
Use: m11-m50
- enm_shieldbearer
- enm_bulwark
- enm_splitter
- enm_phantom
- enm_phasewalker
- enm_hexbreaker
Core Signal
A trapped salvage pilot named Toma En reaches the carrier through the planet core with one warning: do not follow straight. The campaign changes from colony defense into rescue and invasion. The Alpha Core is no longer distant background threat. It is a mind using routes, waves, and timing as language.
Use: m51-m100
- m100
- core_signal
- toma_en
- alpha_core
Siege Horizon
Siege worlds introduce threats that make simple builds fail: burrowers, nest shields, reflectors, chrono pressure, and long sustain waves. The carrier factory retools while the planet is already turning. Players should feel the shift from surviving waves to planning loadouts, commander identity, and Combat Perk timing.
Use: m101-m150
- m150
- loadouts
- combat_perks
- commander_choice
Twin Command
The Alpha Core learns that humans can solve single problems by naming them, so it starts pairing problems. Armour arrives with revive chains. Shield waves arrive with disruption. Phase pressure arrives with carrier spawns. Twin Command is the moment the campaign starts attacking the player's plan, not just the bunker.
Use: m151-m200
- m200
- stacked_command
- carrier_burst
- revive_chain
Titan Gate
At the Titan Gate, permanent progression becomes visible in fiction and mechanics. Bunker Plating, Core Damage, Factory Speed, commander levels, and premium-currency power all matter, but no upgrade places towers for the player. The wall is meant to feel prestigious, expensive, tactical, and honest.
Use: m201-m250
- m250
- stat_tree
- commanders
- premium_currency
Alpha Breach
The launch campaign ends with the Alpha Core turning every earlier lesson into a mixed command wave. Drones, shields, armour, phasing, disruption, revive, carrier pressure, and route tricks all return with sharper timing. Clearing m300 is not killing the Core. It is forcing the Core to open.
Use: m251-m300
- m300
- alpha_breach
- alpha_planet_core
- mixed_command
Endless Front
Unlimited Waves is the Rift without campaign mercy: deterministic server seed, open paid-power depth board, escalating enemy packages, and no promise that every wave is polite. Post-m300, the Alpha Core is only the first awakened node. Deeper worlds can bring weather controllers, path corrupters, siege swarms, and stranger cores.
Use: post-m300 and Unlimited Waves
- unlimited_waves
- post_m300
- future_enemy_families
- server_seed